Palia
Company: Singularity 6
Platform: PC, Nintendo Switch
Role: Systems Designer
Tools: Unreal, Perforce, Google Sheets/Docs, Mural, Miro, GIMP, Jira, Tableau
The following is a sample of my feature work:
Pets
Feature:
- Equippable companion that follows the player around the world with different cosmetic skins
- Purchase incentive for in-game currency
- Developed on extremely tight deadline after a pivot from executives post-code lock
My Work:
- Collaborate across all disciplines to determine lowest-cost option for implementation on an extremely short deadline
- Reconcile competing stakeholder requirements and align team on a feasible, cohesive design
- Wrote design spec
- Define MVP requirements, stretch goals, and future improvements
- Develop testing checklist
- Playtest and provide feedback on AI behavior through multiple rounds of iteration
- Wrote English copy and revised Spanish localization
Fan-Made Gameplay Video
Palia Pass
Feature:
- A "FOMO"-free version of a Battle Pass in fitting with Palia's cozy environment
- Players complete tasks to earn points toward the Pass
- Upon reaching a new milestone, players unlock a reward on the free tier and, if they've purchased the pass, the premium tier
- Passes and tasks have no time limits and do not expire
My Work:
- Re-imagine Battle Pass monetization design to minimize FOMO while still giving players an incentive to purchase
- Wrote, received team-wide feedback, and iterated on design pitch and spec documents
- Model game economy, resource values, time to complete various gameplay tasks, and more to inform tuning for pass rewards and tasks
- Ideated, pitched, and designed a variety of new reward types for the premium tier that were desirable to the player without impacting gameplay (and thus feeling pay-to-win)
- Define MVP requirements, stretch goals, and future improvements
- Develop testing checklist
Nintendo Switch Port and Compliance
Feature:
- Updated meta-systems UX for usability on Nintendo Switch
- Ensured compliance with all Nintendo lotcheck requirements
My Work:
- Read and summarize Nintendo Switch technical and product requirement documents
- Identify all changes and additions that needed to be made to comply with Nintendo's requirements
- Own cross-platform implementation of Parental Controls and other player safety features
- Playtest and give feedback on Nintendo Switch builds