F84 Games
Tools: Proprietary Engine, Unity, Haxe, C#, Tiled, SVN, SourceTree, Photoshop
Platforms: Android/iOS, Web, PC
Role: Game Design Intern
Scooby Doo: Haunted House
Rogue-lite / 2D Platformer | Web
Level Design: sketched and revised over a dozen rooms on paper, blocked out the lead designer's sketches as well as my own, implemented art, refined level designs and tuning
Programming: AI behavior, bug fixes
Red Sonja (Unreleased)
Hack 'n Slash / 2D Platformer | PC
Combat design: planned enemy types, planned enemy attacks, specced out necessary art/animation assets
Level design: blocked out levels based on both the lead designer's sketches and my own, coordinated with lead designer to ensure level designs meshed well with the story and that the atmosphere matched the original creator's vision of the world
Programming: Collaborated with the sound designer on a dynamic background music system
Tootsie Pop
Match-3 | Android/iOS
Level Design: sketched and refined dozens levels on paper, implemented levels in Unity, adjusted tuning
Batman: Shadow Combat
Stealth / 2D Platformer | Web
Level Design: sketched and revised levels on paper, blocked out levels, implemented art, polished/homogenized aesthetic across all levels
Survival Run with Bear Grylls
Infinite Runner | Android/iOS
QA: tested a game update, collaborated with programmers to solve some bugs.
Tom and Jerry: Match N' Catch
Collapse | Web
Game Design: final tuning and balancing
QA: bug testing