Harry Potter: Hogwarts Mystery
Company: Jam City
Platform: Android/iOS
Creature Activities
Feature:
Fan-Made Gameplay Video
- Led a team of game designers making levels/content for Harry Potter: Hogwarts Mystery including delegating tasks, managing their time, and overseeing their growth
- Directed and reviewed implementation of levels to ensure all content were meeting our high quality standards
- Acted as level design team’s point of contact for new features, tools, quests, and more
- Collaborated with writers, artists, animators, engineers, QA, and producers to ensure a cohesive vision and ship story content on a weekly basis
- Worked with other teams to improve workflow and manage design scope
- Responsible for onboarding new game designers and improving documentation
- Planned future content and created mood boards to communicate the vision to other departments
- Pitched and wrote design documentation for new features, story quests, and tools for designers
Role: Associate Game Designer (Content)
Tools: Proprietary Engine/Tools, Maya, Google Sheets, Perforce, Jira, Confluence, Javascript, Python, Lua, Git
- Designed levels, staged & shot cinematic scenes in Maya and proprietary tools, including some of our biggest content in both narrative impact and scope
- Scripted gameplay, player interactions, cutscenes, events, and more
- Programmed new tools to expedite level design process and improve quality of levels and scenes
- Taught new game designers and wrote documentation to facilitate faster on-boarding for new team members across all departments